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Sendal
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PostPosted: Sat Aug 09, 12008 8:14 pm    Post subject: Reply with quote


if you survive long enough, and the game lasts that long. I'm talking about level 15 here.
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Lord Yu
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PostPosted: Sat Aug 09, 12008 8:14 pm    Post subject: Reply with quote


yea as long as the campaign doesnt take place in the midle of the ocean or something Cool

when i get money i so need to get a lance and i think you do get wings later on (way later)
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HollowsRus
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PostPosted: Sat Aug 09, 12008 8:15 pm    Post subject: Reply with quote


Sendal wrote:
if you survive long enough, and the game lasts that long. I'm talking about level 15 here.

okay then
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Sendal
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PostPosted: Sat Aug 09, 12008 8:18 pm    Post subject: Reply with quote


there are basicly two routes to the dragon deciple class, through the bard or through the sourcerour. It depends on whether you want to stand at the back and lob fireballs or be in the frey singing encouragement to your companions.

Any thoughts?
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Tru_Davis
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PostPosted: Sat Aug 09, 12008 8:18 pm    Post subject: Reply with quote


Ronin wrote:
and tru just posted and left...


What? I always do that,nothing new under the sun right?
So how much time do you need? I haz schedule Rolling Eyes

also

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lydiaftw
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PostPosted: Sat Aug 09, 12008 8:19 pm    Post subject: Reply with quote


if you want to have wings, it strikes me you'd go sorcerer over bard.

<-- is interested
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PostPosted: Sat Aug 09, 12008 8:21 pm    Post subject: Reply with quote


Sendal wrote:
there are basicly two routes to the dragon deciple class, through the bard or through the sourcerour. It depends on whether you want to stand at the back and lob fireballs or be in the frey singing encouragement to your companions.

Any thoughts?

fire za lazor (sourcerour)
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Sendal
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PostPosted: Sat Aug 09, 12008 8:22 pm    Post subject: Reply with quote


true, it would get you there faster, but that is thinking way ahead. I want to make sure you are playing a character you like from the start, not one you will like at level 15.

Human Hollow? I assume because you didn't mention....

and Tru, if you want a character you need to give me some I dea of what sort of character you want to play. I mean is it sneaky spy or friendly healing cleric? what do you want me to make?
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Lord Yu
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PostPosted: Sat Aug 09, 12008 8:24 pm    Post subject: Reply with quote


sorcerers are always fun
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PostPosted: Sat Aug 09, 12008 8:26 pm    Post subject: Reply with quote


Sendal wrote:
true, it would get you there faster, but that is thinking way ahead. I want to make sure you are playing a character you like from the start, not one you will like at level 15.

Human Hollow? I assume because you didn't mention....

and Tru, if you want a character you need to give me some I dea of what sort of character you want to play. I mean is it sneaky spy or friendly healing cleric? what do you want me to make?

yeah human
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lydiaftw
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PostPosted: Sat Aug 09, 12008 8:35 pm    Post subject: Reply with quote


!

when is this gonna be played then? i wanna play ^^
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Ronin
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PostPosted: Sat Aug 09, 12008 8:40 pm    Post subject: Reply with quote


Ooooh some kind of dragoon guy...
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Lord Yu
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PostPosted: Sat Aug 09, 12008 8:53 pm    Post subject: Reply with quote


idk when Sendal decides to start it tell him what you want and hell probably make it for you.
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PostPosted: Sat Aug 09, 12008 9:01 pm    Post subject: Reply with quote


this is gonna be fun though..
oh and i'm gonna speak with extra s'ses because i'm a lizardman.. oki? Razz
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Lord Yu
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PostPosted: Sat Aug 09, 12008 9:03 pm    Post subject: Reply with quote


kk
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lydiaftw
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PostPosted: Sat Aug 09, 12008 9:04 pm    Post subject: Reply with quote


ok cool.

hmmm...

well i really have no experience with this. id prolly go for a healing class. they have priests, clerics and palas dont they? :S i dont really know which is best. i spose if we have a pala then going priest is maybe silly.

well thats what i enjoy playing so there you go.

oh if its too silly to have that...i also enjoy mass destruction with fire
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Sendal
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PostPosted: Sat Aug 09, 12008 9:17 pm    Post subject: Reply with quote


Lidia, I'm working on it now. Healing cleric is fine because Paladins can't heal at all at level 1, and they are only realy back up healers after that.

Right Hollow's character:

Name: ?
level one human sorcerer, with an ambishion to become a dragon deciple.

Strength: 8 (-1)
Dexterity: 11 (0)
Constitution: 14 (+2)
Inteligence: 12 (+1)
Wisdom: 8 (-1)
Charisma: 16 (+3)

speed: normal

Armour: 10 no armour for you, it interferes with your spells. Don't get into the frey if you can help it

Hit points: 6

Attacks:
Light crossbow: +0 to hit and d8 damage better than nothing if your saving your spells
or
quarterstaff: -1 to hit and d6 -1 damage weapon of last resort, you should never be close enough to use it if all is going your way

Saves:
Fortitude: +2
Reflex: 0
Will: +1

Spells all a sorcerer realy cares about

These are all the spells you know:
Cantrips:
Touch of fatigue makes the person you touch worn out
Mage hand Telikinesis of small objects, less than 5lb
Daze atempts to make the target miss their turn
acid splash deals 1d3 acid damage to target

Level 1 spells:
Magic missile 1d4+1 damage, auto hit
Grease makes the floor slippery, people may fall over

Every day you may cast 5 cantrips and 4 level 1 spells. After that, you'll need to rely on your crossbow.

Trained skills:
Knowledge Arcana: +5 know about magic
concentration: +6 cast spells under pressure
spell craft +5 do cool stuff with magic
Bluff +7

Languages:
Common
Draconic

Feats:
point blank shot +1 to hit with ranged weapon if enemy is within 30ft. Works with ray spells too.
combat casting +4 concentration when in melee

Proficiencies:
Simple weapons


You also have a familier, a little sidekick that follows you arround. It talks and you can temporarily posess it and see through its eyes. Common choices are things like a Hawk or a Raven.
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PostPosted: Sat Aug 09, 12008 9:25 pm    Post subject: Reply with quote


whoa this game is impossible complicated
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Sendal
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PostPosted: Sat Aug 09, 12008 9:32 pm    Post subject: Reply with quote


its easy once you get going. As I say, most of this is for my benefit. When we start, you only need to remember your main attacks (or spells in your case) and you don't even need to rmrmber the precise effects, I'll sort that out for you.
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Sendal
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PostPosted: Sat Aug 09, 12008 10:12 pm    Post subject: Reply with quote


Lydia's character

Name: ?
Level 1 Human Cleric of Torm; god of duty, loyalty and obediance.

Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 10 (0)
Inteligence: 9 (-1)
Wisdom: 16 (+3)
Charisma: 10 (0)

speed: Normal

Armour: 19 in full plate 11 without, full plate reduces speed to slow and applies -6 to some skills

Hit points: 8

Attacks:
Great Sword: +2 to hit, 2d6 + 3 damage.
Torm wields a great sword, so would you use anything else?

Saves:
Fortitude: +2
Reflex: +1
Will: +5

Spells this is your important bit

You cast spells in a similar manner to the Druid. You know all the cleric spells, but I will not write them all down here. Each morning you must pray, and ask torm for a specific set that you can use for the day. I will choose a well rounded set, and you can ask me if you want a more specific set of spells on any particular day.

Cantrips:

Light object shines like a torch
Purify food and drink
Guidance +1 on any one roll

in place of any of these you can decide to cast cure minor wounds target heals one hit point on the fly. you could use up light for instance, but instead of casting light you cast cure MW.

Level 1 spells:

Shield of faith ally nearby gets +2 armour
Doom Target takes -2 on everything

in place of either of these you can cast cure light wounds instead, as with cure Minor above cure light: Target heals 1d8+2

Level 1 domain spell:

Sanctuary so long as you do nothing agressive, enemies cannot attack you

Domain spells are different, you have only two options in the morning for this slot: sanctuary (from protection domain) or cure light wounds (healing domain) and you can't change this one on the fly, sorry.

Special abilities:
Turn undead command undead to go back to the afterlife
Protection domain: bonus spell (above) + once per day target gets +1 on next save.
Healing Domain: bonus spell (above) and you cast healing spalls as if you were level 2 (included above)

Trained Skills:
Knowledge Religion: +3
concentration: +4

Languages
Common

Feats:
Power attack can take -1 to attack to get +2 to damage
Cleave if you kill an oponent, you get a free attack

Proficiencies:
All Armour
Shields
simple weapons
Greatsword ('cos its Torm's weapon)


Last edited by Sendal on Mon Aug 11, 12008 5:02 pm; edited 3 times in total
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