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Ronin
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PostPosted: Fri Aug 08, 12008 8:25 pm    Post subject: Dungeons and dragons Reply with quote


yeah, i had an idea, and why not make an online-ish version
meh, just a story, with one dunguon master...
who will it be?
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Sendal
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PostPosted: Fri Aug 08, 12008 8:48 pm    Post subject: Reply with quote


How would this work? you mean without die roles or character sheets?


[Edit] The game starts on page 4 if your here just to read the story.


Last edited by Sendal on Sun Aug 10, 12008 10:54 pm; edited 1 time in total
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PostPosted: Fri Aug 08, 12008 8:52 pm    Post subject: Reply with quote


we can make character sheets
and we need a VERY VERY NEUTRAL dunguon master to Give dice rolls?
or we take a D 20
Roll, and give a HONEST answer?
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PostPosted: Fri Aug 08, 12008 8:56 pm    Post subject: Reply with quote


*randomly walks into thread* "whoa this shits fucked up"
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PostPosted: Fri Aug 08, 12008 9:14 pm    Post subject: Reply with quote


take a look at this I found

password "piggymoo"

http://www.catchyourhare.com/diceroller/

This way anyone who cares can see the dice being rolled
I must admit that I am rather interested in finding out how things like this can work. I am involved in the running of an RP society and there is talk of remaking our (useless) website.
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Ronin
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PostPosted: Fri Aug 08, 12008 10:17 pm    Post subject: Reply with quote


hmmm nice....
you wanna be the dunguon master sendal? Razz
you seem pretty good
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Sendal
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PostPosted: Fri Aug 08, 12008 10:29 pm    Post subject: Reply with quote


well...

If I did we would have to play 3.5, because I havent bought 4th ed yet. Also I would prefer if we played in forgotton realms, just because I know it best.

I do know the rules inside out, but I've never run a play by post game before. I could give it a go if you like.
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PostPosted: Sat Aug 09, 12008 8:13 am    Post subject: Reply with quote


okay, so you ever played the game, nice xD
i always wanted to, but never found the book with rules and quests in any store
i'll ask by brother if david has it (david runs a shop, full of board/card games anything you could think of.. maybe he has it too)

so... gues you'll start explaining the rules to anybody who wants to join first?
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Sendal
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PostPosted: Sat Aug 09, 12008 12:46 pm    Post subject: Reply with quote


OK, D&D 3.5 in a nut shell:

It would run essentialy in a similar manner to the other RP threads here, with one small difference: conflict resolution.

D&D provides a dice rolling system to decide whether a character succeeds or fails in a task. This essentialy avoids the traditional childrens problem of "I shot you" "no you didn't, you missed!" "Nu-uuh" "U-huu" etc...

Every character has a "character sheet" which deffines what he can do well, and not so well. If you give me an Idea of what sort of character you want to play, I can knock a sheet up for you quite easily. The setting is a very high magic content in a medieval world with elves, dwarvs, halflings etc. Alternativly if you know 3.5 D&D you can make your own character.

rules are: level 1, abilities are standard 25 point buy,SRD only, level ajust +1 max except on special permission, no Gestalt crap and divine meta magic is BANNED FOR EXTREEM BROKENNESS

Once I've made a character I'll post it here and use it as an example to explain how the dice rolling works. Shall I start with your character Ronin?


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PostPosted: Sat Aug 09, 12008 4:16 pm    Post subject: Reply with quote


Yeah why not..
while i was sick(still sick though... 40.2 degrees fever(celsius that is...)..ugh) in bed i already thought of a character...
Name: Deen, for a change Razz
Race: lizardman, if that's possible... if it isn't, elf
Class: something like a dragoon, if it's possible, or else something like a spellblade? and if that isn't possible either, i'll take Bandit or ranger (those ought to exist, right?!)
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PostPosted: Sat Aug 09, 12008 5:06 pm    Post subject: Reply with quote


i'm not getting involved, i don't understand a thing about D&D
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PostPosted: Sat Aug 09, 12008 5:27 pm    Post subject: Reply with quote


Lizard folk do exist, though they are a monsterous race so people are going to see you and say "Aagh lizard man, RUN!"

They often come as druids, which can be made to work as spell wielding fighter types

Lizard men are very tough, and will seem unusualy powerful at low levels due to their extra racial bonuses. Thats why they have a universal penalty until the other characters catch up.

OK. Here is your character:
Don't freak at all the information, most of it is for me to remember what I did to create it. I'll do all the number crunching so you don't need to worry about it.

Deen
Level 1 Lizard folk Druid

Strength : 16 (+3)
Dexterity: 11 (---)
Constitution: 16 (+3)
Inteligence: 10 (---)
Wisdom: 14 (+2)
Charisma: 8 (-1)

speed: normal

Universal penalty: -2 on all dice roles, not included below
reduced from -3

Armour: 20 (wearing hide armor, 15 without) wearing armour slows you down to slow an addes -3 penalty to some skills

Hit points: 24 this is insanely high for a level 1 character

Attacks: 3 per round (Natural weapons)

2 claws: +4 to hit, 1d4 +3 damage each.
1 Bite: +2 to hit, 1d4+1 damage


Saves:
Fortitude: +5
Reflex: +3
will: +4

Spells
druids know all the druid spells, and there are too many to list here. Every day however, they must choose in the morning which ones they will have available for the day. I have chosen a set of spells that I think are good for most situations, but just ask at any time and I can look for another combination for a specific purpose.

You have each day: 3 cantrips and 2 level 1 spells.

for example:
cantrips:
Detect magic
Know direction (tells you where north is)
Mending (make minor repairs on an object)

Level 1 spells:
Magic stone (three stones can be thrown as 1d6+1 damage with +1 to attack)
Magic fang (one natural weapon gets +1 to attack and damage)

you may cast each of these once per day.


Trained skills:
Jump: +12
Balance +4
swim +13 (plus you have a special ability: Hold breath twice as long as normal)
survival: +7
Knowledge Nature: +4

Languages:
Common
Draconic
Druidic

feats: Multiattack you can use all your natural weapons at once

Proficiencies:
simple weapons
natural weapons
druid weapons
medium armour (no metal armour though)
wooden shields

You also have an animal companion, what sort of animal would you like? Lizard men are amphibious, so I was thinking maybe a frog? or a newt?


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Ronin
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PostPosted: Sat Aug 09, 12008 5:42 pm    Post subject: Reply with quote


Newt is fine Smile
and whoa.. that seems pretty good.. i'll take it!
and 3 languages.. that's nice too
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PostPosted: Sat Aug 09, 12008 5:52 pm    Post subject: Reply with quote


We need at least one more character before we can start, preferably 2. Perhaps we can tempt hollow back. Its realy not hard. As I said, I'll do all the number crunching. The sheet is mostly for my refference. Higher numbers are always better, and you can compare your character to Ronin's to see how you measure up.

Deen is strong and extreemly tough, and he uses the magic of the land to improve his abilities

His downside however is that his monstrous appearence and genral lack of civilised social skills may cause problems for him interacting with people in many situations.
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PostPosted: Sat Aug 09, 12008 5:55 pm    Post subject: Reply with quote


"if they don't want to lisssten i'll jussst kill them!" Very Happy
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PostPosted: Sat Aug 09, 12008 5:58 pm    Post subject: Reply with quote


*loads dice* Rolling Eyes
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Ronin
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PostPosted: Sat Aug 09, 12008 6:01 pm    Post subject: Reply with quote


wanna join in tru?
elven witch maybe?
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PostPosted: Sat Aug 09, 12008 6:02 pm    Post subject: Reply with quote


You can play too if you like Tru
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PostPosted: Sat Aug 09, 12008 6:05 pm    Post subject: Reply with quote


thanks why not but Im running out of time I need to cook now, Ill catch yall later Razz

PS: not eleven witch thanks
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PostPosted: Sat Aug 09, 12008 6:06 pm    Post subject: Reply with quote


Give me a general direction and I'll make it
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