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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 3:46 pm Post subject: |
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sorry to disapoint Ronin, but My campaign is set in the forgoten realms, Fearun. That meand different races, different locations and, unfortunatly, different gods.
The equivelent would be Kelimvore, god of death and judgment. He isn't evil, but he isn't good either.
That is not the only way to play a necromancer though, he may just see the evil powers of undeath as a means to an end, rather than something to be reveared in its own right. |
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Ronin Ascended people spam too!


Joined: 20 May 2007 Posts: 6901 Location: Behind my PC
      

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Posted: Sat Aug 30, 2008 3:46 pm Post subject: |
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ah okay.. sorry..
just wanted to suggest something ^^ _________________
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 4:01 pm Post subject: |
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Its OK, the books you have are set in the world of Greyhawk, the default D&D setting. you can also buy source books that adapt the rules to different settings. Faerun is more magic based, and eberon is more steam-punk almost, with things like war-forged, big magicaly animated robots. |
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Rosur holy piggy

Joined: 12 Mar 2008 Posts: 373


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Posted: Sat Aug 30, 2008 5:25 pm Post subject: |
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| Sendal wrote: |
Sorry to hear that, still more time is always good for the DM.
So Rosur, did you want to play an unspeakably evil Necromancer or someone who is willing to use evil powers to achieve their own ends, with no particular desire to cause death and destruction? |
I wanted to play somone who uses evil powers to achieve their own ends. So a Neutral Evil allignment. |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 5:50 pm Post subject: |
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I would call it chaotic neutral, but I'm not going to start another debate over the alignment system, it gets old fast. Do you want to create your own character, you sound like you know something about it, or would you like me to make you one? |
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Rosur holy piggy

Joined: 12 Mar 2008 Posts: 373


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Posted: Sat Aug 30, 2008 5:55 pm Post subject: |
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can u? |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 7:11 pm Post subject: |
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Unknown
Level 2 Human Necromancer (Specialist Wizard)
(prohibited: evocation and conjuration)
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Inteligence 16 (+3)
Wisdom 9 (-1)
Charisma 10 (---)
speed: normal
Armor: 12
wearing armour can interfere with your spells
Hit points: 11
Attacks, choose one per round:
dagger: 0 to hit, d4-1 damage
light crossbow: +3 to hit, d8 damage.
Saves:
Fortitude: +2
Reflex: +2
Will: +2
Spells
Here lies your true strength
You know all of the following spells:
level 0 (cantrips):
NECROMANCY SPELLS:
you are better at these than other level 1 wizards
Disrupt undead
d6 damage to one undead
Touch of Fatigue
target touched becomes worn out
OTHER SCHOOLS:
Resistance
Target gets +1 on saves
Detect poison
Detect magic
Read Magic
Daze
creatures lower than level 4 only
Ghost sound
create sounds comming from no specific source
Mage hand
5 pound telekinisis
Mending
minor repairs on one non-magical object
Message
whispered conversation at a distance
Open/Close
one small object at a distance
Arcane Mark
place your signature mark, visible or invisible, on tarket
Prestidigitation
perform magic tricks
Level 1 spells:
NECROMANCY SPELLS
Cause Fear
target level 5 or less creature runs away for a short time
Chill touch
one touched target takes d6 damage and may be weakened
Ray of Enfeeblement
Drains target of d6 strength
OTHER SCHOOLS
Shield
give yourself +4 armour with a floating invisible shield. Also makes you imune to magic missiles
Detect undead
Enlarge person
makes target person bigger
Silent Image
create a silent illusion of your design
Charm person
Makes one person your friend
Although you know all these spells, you cannot cast them all in the same day. You must choose in the morning what spells you want to prepare for use in the following day. You may prepare 3 cantrips (level 0) and 4 level one spells, one of which must be from the Necromancy school of magic. You may prepare the same spell more than once if you want. This is an example set that I will assume you prepare unless you tell me otherwise:
Level 0:
Touch of Fatigue
Daze
Daze
Level 1:
Ray of enfeeblement
Shield
Charm person
Silent image
A wizard has less spells per day than a sorceror, and must choose them in advance. He does hawever know far more than a sorceror, so his strength lies in versatility. If a Wizard knowes what he will be doing in the comming day, and what he is likely to face, he is far more likely to have just the right spell for the job. Another perk of being a wizard is that it is easier for you to learn yet more spells. As well as the spells you learn as you increase in level, you can learn spells you find in other people's scrolls or spellbooks.
Trained skills:
Concentration +7
cast spells when under pressure
Decipher Script +8
Knowledge Arcana +8
Knowledge Religion +8
Knowledge of The Planes +8
Spell craft +8
Languages:
common
draconic
Abissal
Infernal
Feats:
Scribe scroll
write a spell down on paper for use later. Costs a bit of gold and requires a the resources of a library
Spell focus: Necromancy
you are a bit better at necromancy spells
Greater Spell Focus: Necromancy
you are a lot better at necromancy spells
Proficiencies:
Wizard weapons
You have a familier, a talking Raven who acts as your trusty sidekick.
Last edited by Sendal on Fri Oct 03, 2008 11:59 pm; edited 2 times in total |
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Rosur holy piggy

Joined: 12 Mar 2008 Posts: 373


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Posted: Sat Aug 30, 2008 9:47 pm Post subject: |
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Thanks i gess when i level up i can get more spells also which are more powerful?
And my Raven will be called Valan. Also my name will be Veinlash. |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 9:58 pm Post subject: |
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Thats how the game works. At level 2 you can look foreward to the spell "control undead", and at level 4 your first "summoning" spell: Animate dead.
I'm just trying to think how I am going to insert you into the story. Can you give me an idea of your character's ultimate goals?
[edit]Wait, I have an Idea.
you were contacted by a fellow wizard who was researching a ritual of great power. He offered you the opportunity to partake if you could provide him with some research materials. Some weeks later you agreed to meet him in the Tavern of a small Village on the edge of a swamp. This evening you arrive at the village. Sound OK to you? |
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Rosur holy piggy

Joined: 12 Mar 2008 Posts: 373


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Posted: Sat Aug 30, 2008 10:21 pm Post subject: |
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Well he mainly wants to gain power and money and knowledge he dosnt mind working with other people as long as he is gaining something.
Just want to know weather my raven i have can attack? |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 10:27 pm Post subject: |
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your raven can attack, but it will probably die. It is just a raven afterall. If it does die getting a new familier takes 101 days, so it is usualy utalised as a scout more than anything else. At the moment the only interesting ability it has is that it can share spells with you, ie if it is sitting on your shoulder and someone casts a spell at you, you can choose to have the spelll afect both of you. It getes more stuff as you level up.
that seems to fit quite well with the scenario I outlined then.
You are now arriving at the village. Feel free to make your entrance as grand or as understated as you like. You can join the battle on either side, or stay out of it as your character desires.
Bear in mind that we are currently operating under combat rules, so ordinarily that means only one major action per post. We can bend that rule a little though for a grand entrance. |
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Rosur holy piggy

Joined: 12 Mar 2008 Posts: 373


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Posted: Sat Aug 30, 2008 10:31 pm Post subject: |
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can i control actions for my raven like making him scout for me? etc. |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sat Aug 30, 2008 10:34 pm Post subject: |
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yep, it is a part of your character. (in fact, its special abilities like the fact that it can talk come from the fact that you have implanted a portion of your soul into it. |
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sun Aug 31, 2008 10:10 pm Post subject: |
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OK dark cat. DnD should be able to represent any character you care to imagine, its just about displaying that character in terms of the game statistics.
The base classes available are:
Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, sorceror and wizard
But these should not be viewed as limmiting your options, only inspiration. There is significant customisation in each class, so you can play anything you like, The only limitation is that your power level will be roughly equel to the rest of the players. |
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Dark_Cat berspam piggy


Joined: 30 May 2007 Posts: 1129 Location: Uranus


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Posted: Sun Aug 31, 2008 10:18 pm Post subject: |
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Okay! How about rogue?
seeing as zombie isn't an option, lol
_________________ "If I die, put my body in a cannon, and fire it through THAT wall!"
-Roslin and DC in Biology.
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sun Aug 31, 2008 10:21 pm Post subject: |
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Actualy, zombie is an option. That would be your race, not your profession. Ironicaly, that would make some sense in the comming storyline.
You could be a zombie-Rogue for example, rather than a Human-Rogue. |
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Dark_Cat berspam piggy


Joined: 30 May 2007 Posts: 1129 Location: Uranus


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Posted: Sun Aug 31, 2008 10:22 pm Post subject: |
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How 'bout vampire? _________________ "If I die, put my body in a cannon, and fire it through THAT wall!"
-Roslin and DC in Biology.
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sun Aug 31, 2008 10:23 pm Post subject: |
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not at level 1 |
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Dark_Cat berspam piggy


Joined: 30 May 2007 Posts: 1129 Location: Uranus


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Posted: Sun Aug 31, 2008 10:26 pm Post subject: |
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DAMN!
okay, fine. Undead rogue, then.
Help me out with the stats? _________________ "If I die, put my body in a cannon, and fire it through THAT wall!"
-Roslin and DC in Biology.
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Sendal berspam piggy


Joined: 09 Jan 2008 Posts: 1074 Location: Edinburgh
 

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Posted: Sun Aug 31, 2008 10:29 pm Post subject: |
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Strike that, I just read the zombie rules, they suck. You don't want to play a zombie. |
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